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Showing posts from January, 2020

Video Games As Art

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In this first unit of our Humanities class, named Argument, we learned more about how to make a proper argument by looking at the Declaration of Independence. We learned about concepts such as  syllogisms and inductive and deductive premises, and even got to go out and talk to Alderman Walter Burnett about Argument and the city government. For this Action Project, we had to declare our right to study a specific course of our own design. Below is my declaration to study Video Games as Art. A scene from the game Journey . Flickr, Playstation Europe, June 3rd 2010.  Topic: Video Games As Art Introduction:  I am creating this declaration to fight for a class based on learning about art through a modern, digital eye, through the context of games and the effects they have on people. It is necessary for me to write this declaration because I think that people should be able to learn in ways that relate to modern society. My official declaration is that people of my age, in our genera

Pins and Snaps

In this first unit of our STEAM Class, Light, Sound, and Time, we focused on the concept of light and how it interacts with space around it. For this Action Project, I had to build a pinhole camera and take a photo with it using light-sensitive paper. Our class went to Truman College during the process of this Action Project to develop our photos, and to learn more about how a darkroom actually functions from one of the professors there. Below is a slideshow documenting the process of building my pinhole camera and taking a photo with it. In conclusion, I thought that this Action Project was an interesting challenge, and that making photos by hand instead of using a digital camera is actually a lot more complicated than I originally thought it was. I think that maybe if I were to do this project over again, I think I would make my camera a more traditional design than what I had, although my more unique design did produce some pretty interesting photos.